You must draw them in with um, something. Your site needs a purpose, not just to be a gathering place. AoD makes it more interesting, but it doesn't seem like the game has been picking up people yet. For example, I have this blog I like to keep up with because they show lots of interesting things fr...
I have in mind a flash game, no fancy multiplayer or super complicated gameplay. for timeframe, I'd say it shouldn't take more than a few weeks for capable artist/programmer, I'm not designing a super open end game here, it's more or less a strategic shoot em up sort of. The idea isn't concrete. As ...
I'd like to try my hand in making one, but I (obviously) have no experience in doing so. It would be something easy to do, like a flash game, or java, or what do I know. Is it easy? I'm not much of an artist, or programmer, so it feels like I'm setting off to fight bears with a squirt gun. Any hints?
ehm, there were two games that I remember to use that, FF crystal chronicles, and zelda four swords. Both were really fun, but they weren't driving points for the gamecube really. The dreamcast accessory had a horrible lifetime too, and it wasn't essential either.
Deep Labyrinth was a fun game, one of the earlier DS games, so it suffered from well, being a first game. It was a dungeon crawler that used the touch screen for spells and sword swinging. Also Castlevania, for the sole reason that it is a Castlevania game. You could release a Castlevania game on th...