Increased the cost of everything in the market. The new formula is
BASE COST + Number of Purchases
This slows down the insane over-usage of refill stamina. A person can refill stamina and generate enough coins (if not more) to refill stamina again, over and over and over, gaining an infinite number of levels and refills. This is a major flaw in the game engine.
Quests now progress in difficulty as well. This is currently only accessible via the database. The ACP portion, user submit portion, and all proper language keys are coming in the next release.
Added in the ability to kill off units (starting with villager on up) to balance incoming food vs. units.
Yes, units now starve to death!!! Bwa ha ha ha ha!!!
Also, if you are hand upgrading, make sure to set any negative food values to 0 before the first cron runs or you will probably blow your server up.






